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In Castaway 2, there are many options for weapons. Certain weapons will have certain advantages. (Can someone explain what the advantages do?) The following is a list of the weapons in Castaway 2. Shields and projectiles can be found on a different page. It will be up to you to decide which weapon is the best.

Note[]

The Strength, Defense, Agility, and Magic mean that these points are added to your stats. For example, if you have 5 Strength and equip a stick, you now have 8 strength. The worth is when you sell it, if you buy it it is worth twice as much. The less weight a weapon has, the faster you can swing it, so a trusty dagger does more dps than a nail bat and is cheaper. (What does dps stand for? Damage per swing? Also, does anyone know the formula for exactly how much weight affects swing rate? Could someone add a section for damage per swing for each of the weapons?)

Name STR DEF AGI MAG Worth (G) Weight Description Advantage Bought or crafted Picture
Stick 3 0 0 0 20 G 3 Well, well, well. This stick looks and feels familiar... N/A Bought
Stick

A stick

Wooden Sword 7 0 0 0 75 G 5 Swordsmanship 101. We all got to start somewhere... N/A Bought
Wooden Sword
Militia 9 0 0 0 125 G 6 Nothing to write home about, but it gets the job done. N/A Bought
Militia
Piercer 9 0 2 0 150 G 6 A sharpened rod with a handle. Effective for... piercing. N/A Bought
Piercer
Regal Sword 10 0 0 0 200 G 6 A decent sword if I say so myself. N/A Bought
Regal Sword
Scimitar 12 0 0 0 250 G 6 A sword with a curved and exotic looking blade. N/A Bought
Scimitar 2
Falcata 12 0 0 0 250 G 6 An odd looking sword, but hey it works. N/A Bought
Falcata
Shank 4 0 0 0 30 G 4 A sharpened chunk of iron wrapped in cloth. Short range, good for poking. N/A Crafted
Shank
Rusted Dagger 6 0 0 0 70 G 4 Not super sharp but better than a rusty spoon. N/A Bought
Rusted Dagger 2
Peace Baton 13 0 0 0 125 G 8 Slow, but brings about quick and blunt justice. club Bought
Peace Baton
Wizard Rod 6 0 0 6 150 G 5 Effective for any mage, but strong enough to shoo things away. magic Bought
Wizard Rod 2
Trusty Dagger 10 0 0 0 100 G 4 Trusted for its high stabbing ratio. dagger Crafted
Trusty Dagger
Assassin Dagger 13 0 3 0 200 G 4 Any self respecting hitman has at least one of these in their collection. dagger Crafted
Assassin Dagger
Apprentice Wand 4 0 0 4 100 G 3 Every young adept needs to start with this, like it or not. magic Crafted
Imp Branch 6 0 0 9 magic Crafted
Nail Bat 16 0 0 0 100 G 8 Pretty self-descriptive. Crude but effective. club Crafted
Nail Bat
Scholar 14 0 0 6 250 G 6 Perfect for any mage that gets bullied by barbarians. Magic Crafted
Scholar 3
Dartanian 15 0 3 0 350 G 7 The sharpest, pointiest sword known. Has a high chance if critical hits. Critical hits Crafted
Dartanian 2
Titan Scimitar 18 0 0 0 7 A sword that can drain the succulent mana out of beasts Gives you mana as you use it Crafted
Widow's Claw 18 0 0 0 300 G 7 A weapon that feasts on monsters to heal health. Heals you as you use it Crafted
Widow's Claw 2
Cursed Kris 16 0 0 3

250 G

5 A possessed blade of unwholesome repute. Magic Crafted
Staff of the Magi 15 0 0 12 200 G 5 Only those with the pointiest of wizard hats could have one of these. Magic Crafted
Staff of Magi 2
Paladin Mace 25 0 0 5 350 G 9 Perfect for when one needs to bring down Holy Smite. Club, magic Crafted
Paladin Mace
Vindicator Club 22 0 0 0 250 G 10 A tough lumber core wrapped in solid metal. Sounds like it hurts. Club Crafted
Vindicator
Morning Star 28 0 0 3 Strong attack, club Crafted
Razor Sword 28 3 0 0 1000 G 15 A giant sharpened slab of metal that will just about kill anything. Strong attack Crafted
Wiki 1.4
Deadwood Staff 9 0 0 21 300 G 6 The staff fit for a LicheKing, or a highly adept bog monster. Feels mossy. Strong magic Crafted
Deadwood Staff 2

Mathwiz100 (talk) 00:26, May 10, 2014 (UTC)

YamatoDJ (Talk) 18:46, May 16, 2014 (GMT +7)

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