In Castaway 2, you have got a boatload of options for weapons. Certain weapons will have certain advantages. The following is a list of the weapons in Castaway 2. Shields and projectiles can be found on a different page. It will be up to you to decide which weapon is the best.
Note
The Strength, Defense, Agility, And Magic mean that these points are added to your stats. For example, if you have 5 Strength and equip a stick, you now have 8 strength. The worth is when you sell it, if you buy it it is worth 2x. The less weight a weapon has, the faster you can swing it, so a trusty dagger does more dps than a nail bat and is cheaper.
Name | STR | DEF | AGI | MAG | Worth (G) | Weight | Description | Advantage | Bought or crafted | Picture |
Stick | 3 | 0 | 0 | 0 | 20 G | 3 | Well, well, well. This stick looks and feels familiar... | N/A | Bought | |
Wooden Sword | 7 | 0 | 0 | 0 | 75 G | 5 | Swordsmanship 101. We all got to start somewhere... | N/A | Bought | |
Militia | 9 | 0 | 0 | 0 | 125 G | 6 | Nothing to write home about, but it gets the job done. | N/A | Bought | |
Piercer | 9 | 0 | 2 | 0 | 150 G | 6 | A sharpened rod with a handle. Effective for... piercing. | N/A | Bought | |
Regal Sword | 10 | 0 | 0 | 0 | 200 G | 6 | A decent sword if I say so myself. | N/A | Bought | |
Scimitar | 12 | 0 | 0 | 0 | 250 G | 6 | A sword with a curved and exotic looking blade. | N/A | Bought | |
Falcata | 12 | 0 | 0 | 0 | 250 G | 6 | An odd looking sword, but hey it works. | N/A | Bought | |
Shank | 4 | 0 | 0 | 0 | 30 G | 4 | A sharpened chunk of iron wrapped in cloth. Short range, good for poking. | N/A | Crafted | |
Rusted Dagger | 6 | 0 | 0 | 0 | 70 G | 4 | Not super sharp but better than a rusty spoon. | N/A | Bought | |
Peace Baton | 13 | 0 | 0 | 0 | 125 G | 8 | Slow, but brings about quick and blunt justice. | club | Bought | |
Wizard Rod | 6 | 0 | 0 | 6 | 150 G | 5 | Effective for any mage, but strong enough to shoo things away. | magic | Bought | |
Trusty Dagger | 10 | 0 | 0 | 0 | 100 G | 4 | Trusted for its high stabbing ratio. | dagger | Crafted | |
Assassin Dagger | 13 | 0 | 3 | 0 | 200 G | 4 | Any self respecting hitman has at least one of these in their collection. | dagger | Crafted | |
Apprentice Wand | 4 | 0 | 0 | 4 | 100 G | 3 | Every young adept needs to start with this, like it or not. | magic | Crafted | |
Imp Branch | 6 | 0 | 0 | 9 | magic | Crafted | ||||
Nail Bat | 16 | 0 | 0 | 0 | 100 G | 8 | Pretty self-descriptive. Crude but effective. | club | Crafted | |
Scholar | 14 | 0 | 0 | 6 | 250 G | 6 | Perfect for any mage that gets bullied by barbarians. | Magic | Crafted | |
Dartanian | 15 | 0 | 3 | 0 | 350 G | 7 | The sharpest, pointiest sword known. Has a high chance if critical hits. | Critical hits | Crafted | |
Titan Scimitar | 18 | 0 | 0 | 0 | 7 | A sword that can drain the succulent mana out of beasts | Gives you mana as you use it | Crafted | ||
Widow's Claw | 18 | 0 | 0 | 0 | 300 G | 7 | A weapon that feasts on monsters to heal health. | Heals you as you use it | Crafted | |
Cursed Kris | 16 | 0 | 0 | 3 |
250 G |
5 | A possessed blade of unwholesome repute. | Magic | Crafted | |
Staff of the Magi | 15 | 0 | 0 | 12 | 200 G | 5 | Only those with the pointiest of wizard hats could have one of these. | Magic | Crafted | |
Paladin Mace | 25 | 0 | 0 | 5 | 350 G | 9 | Perfect for when one needs to bring down Holy Smite. | Club, magic | Crafted | |
Vindicator Club | 22 | 0 | 0 | 0 | 250 G | 10 | A tough lumber core wrapped in solid metal. Sounds like it hurts. | Club | Crafted | |
Morning Star | 28 | 0 | 0 | 3 | Strong attack, club | Crafted | ||||
Razor Sword | 28 | 3 | 0 | 0 | 1000 G | 15 | A giant sharpened slab of metal that will just about kill anything. | Strong attack | Crafted | |
Deadwood Staff | 9 | 0 | 0 | 21 | 300 G | 6 | The staff fit for a LicheKing, or a highly adept bog monster. Feels mossy. | Strong magic | Crafted |
Mathwiz100 (talk) 00:26, May 10, 2014 (UTC)